Game Development

Weekly Recap of 1 Hour Daily Game Jams

@mdiebolt and I review our daily 1 hour game jams over the past week. Audio levels in games are still too loud.

First 30 Days:

Week ending 04-14-2012:

I find that doing these 1 hour jams every day really helps to focus my game design skills. Who’d have thought that practicing something for at least an hour every day will make you better at it? Now when Ludum Dare rolls around 48 hours will seem like a 2 year dev cycle.

HTML5 Audio In Chrome

Remember how the HTML5 audio tag used to be terrible and crash the whole browser? Or a few months later when it would only play intermittently or with 2000ms latency? Well with some recent updates (Google Chrome 13.0.782.32 beta) now the audio tag works perfectly!

Just thought I’d share the news in case you guys wanted to make some games.

Some of my Favorite Contrasaurus Comments

one of the STUPIDEST games i have ever wasted 5 minutes beating…. and OMFG! 3700 BC? are you f*cking kidding me? the T-rex lived in the CRETACEOUS period. (between 85 and 65 million years ago) You really believe that T-Rex was still around in the Minoan’s discovered bronze? – anonymous

Dear anonymous, if that is your real name… It is a well known FACT that the MODERN TIME MACHINE (circa 1984) is only capable of travelling within a several thousand year range, so explain THAT. How can a DINOSAUR be brought into the FUTURE if it lived millions of years BEYOND THE RANGE OF TIME TRAVEL? – Yahivin