about 1 year ago - No comments
Here’s some recent videos demoing the magically rapid prototyping of Pixie.
about 1 year ago - No comments
Here’s a simple visualization I made in Pixie using some music from Mike Williams.
about 1 year ago - No comments
I’m testing out embedding a Pixie app widget in my blog. If it doesn’t show up in your RSS feed try it on the main site. Here’s a little platformer app that I’ve been making in Pixie. I started it a week ago and polished it up during TIGJam. This widget embedding is a great…
about 1 year ago - No comments
Here it is, my entry for the mini-Ludum Dare competition. The competition theme is “biggest fear”, and one of my biggest fears is a meaningless life. Not only that, but a meaningless eternity. Pictures for Sad Children has a very similar theme at times and it helped inspire parts of this game (though I couldn’t…
about 1 year ago - 1 comment
As part of testing on my new HTML5 JavaScript Game Platform Pixie I decided to make games for all my friends for Christmas. This game is called RSS Quest. Merry Christmas Jeff!
about 1 year ago - No comments
I’ve taken an interest in limited time game competitions recently and figured I’d better practice up. So as an exercise I tried to make Tetris in 1hr in Pixie. Except for the blocks getting stuck in the walls and that one thing about the lines, it was pretty good for an hour. I decided that…
about 1 year ago - No comments
On Pixie we recently redesigned our color palette. It’s important to choose a good default color palette for your application. For most people the color palette is one of their first impressions of your product, and the palette will largely determine the kinds of things they can make. In addition less than half the people…
about 2 years ago - No comments
Check out the recently released update of Pixie: The Online Pixel Editor. Still here and not checking it out yet? Then let me hit you with the new feature checklist: Undo/Redo Layers Positioning with arrow keys (up, down, left, right) Clone Stamp (shift click to choose clone source) Larger Brush Extensible Tool Architecture Check out…
about 2 years ago - 1 comment
That’s right, my idea of a great Saturday afternoon is porting my own code! I wanted to use Pixie in my new Dog Seeder game. It seemed easy enough. At first I was thinking, “I shouldn’t have to rewrite this”. But then it actually turned out to be unusable. That’s right completely unusable. Well… un-reusable.…
about 3 years ago - No comments
As part of this amazing new game that we are working on we have an online pixel editor component. Right now it is a rough proof of concept. The primary goal is to create a simple online editor that provides the right blend of tools to easily create 32×32 pixel images which can then be…
about 2 years ago
Hi! I just made an eye on pixie… but i forgot to login first. How do i claim it?
And i would like to use it as avatar.
Btw pixie is actually very easy to use
I’m a developer too and would like to chat with you someday, do you have an IM?
Rohtie
about 2 years ago
Hi Rothie,
To use an image created in Pixie as an avatar in game go to: http://app.strd6.com/creation/images/tag and add the “avatar” tag to the image you want to use.
I don’t have an interface for claiming images yet, but I could manually link it to your account. You’ll need to email me your account id or referral code for me to link it up. The id is the last part of the URL when you view your account.
Your eye image is cool and I’m glad you had fun using Pixie. You can email me at yahivin@gmail.com, I’m interested in hearing your thoughts.